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While my title here at the "Front" is senior artist, my real job involves concept design, creation of environmental assets and technical liaison between the art and tech staff. What I end up doing day to day really depends on what stage of development the project is at. Early on in the preproduction phase I may be either creating conceptual art, especially for the environments or working with the programmers to develop the tool chain for getting assets from the art side into the game engine. During the main part of development I am often building the environments from mesh through texturing and lighting. I also am a general tech guy on the art side solving problems and working out the process of getting everything art wise in place. The really nice thing about games is the technology is always changing and for every project there are new challenges and opportunities. The graphics are becoming increasingly complex as new technologies are introduced and the possibilities are growing right along with them. Its an exciting time to be working in games. My first job in the games industry was with a small N64 Development Company named Gametek who's biggest claim to fame was the ill fated Robotech Crystal Dreams title. Unfortunate as it was that the game was never finished, some amazing work was done and it was a great experience up until the bitter end. In a former
life, prior to moving to northern California, I was involved in 3d product
design. You might think that what I do now is a radical departure from
Industrial design but its really very similar in many ways. In fact sever
of my friends that I was in school with have ended up in the games industry
as well. Most of what we do is visual problem solving and that process
is applicable to many fields. Mon 11/11/02 | Stormfront Studios The Lord of the Rings The Legend of Alon D'ar Hot Wheels Turbo Racing Lego My Style/My World Mega Battle Power Rangers CD
Robotech
Crystal Dreams Personal XENO-1 Texture CollectionTexture Universe CD
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