3DMAX Plugins

Maps

Released

BozoNoise
ColorNoise
CompositeMode
Confetti
CrossTile

MultiColor
Vector Noise

In Development

Oak
SuperCell
Turbulent


Brazil Shaders

CarPaint
GlowWorm

Gooch
Velvet

XSpecs

MaxScripts

Experiments

 
SuperCell

SuperCell grew out of a fascination of Steve Worley's Cellular basis function and the amazing range of looks it can produce. Max users will recognize this function as the basis of the Cellular map. While Cellular is quite useful it doesn't begin to tap the possibilities that the underlying function is capable of producing. I'm not going to go into the details of how this function does its thing right now but before it is released I may spend some time and illustrate what is going on under the hood. The resultant function is very cool and arguably as versatile as Perlin's Noise. Much like noise, it can be tweaked around heavily as the sample images below can attest too, and these show only a small sample of the variety possible. The roughed in UI image gives some idea as to the number of parameters. Right now there are 20 some odd Cell Feature types and 8 distance metrics available. As with some of the other maps I've added distortion controls as well. There are a few additional features I want to add in so I am sure the layout will change prior to it being released publicly.

Samples

UI

 

History

I've been working on this map off and on over the past year. The goal has always been to take up from where Cellular left off and really explore where the function that drives the procedural can go. That being the case I am still planning on spending some time adding in new functionality while hopefully not making the UI too overwhelming.

This map was started late 2001

03/02/03