3DMAX Plugins

Maps

Released

BozoNoise
ColorNoise
CompositeMode
Confetti
CrossTile

MultiColor
Vector Noise

In Development

Oak
SuperCell
Turbulent


Brazil Shaders

CarPaint
GlowWorm

Gooch
Velvet

XSpecs

MaxScripts

Experiments

 
Turbulent

Turbulent was initially created based on a conversation with Neil Blevins while he was still at Blur. Some how he convinced me that I should try to replicate the look of a shader that he liked the look of...

Samples

UI

 

History

This is another one of the maps that have been hanging around in a partially completed state for some time. Neil was using a rough copy while he was working at Blur. I'm going to be changing some things around as well as adding some additional functionality. If all goes well it should be ready to be released here in a month or so.

03/02/03

This map was started early spring.

02/15/01